Post by Banatu on Jan 13, 2015 1:21:49 GMT
Shops
Shops are a vital component of My Free Zoo, providing one of the primary sources of revenue in the game. While animals draw visitors to the zoo, shops give visitors a place to spend their Zoo Dollars.
Visitors have two needs which are fulfilled by shops: Hunger or thirst and Keepsakes.
Hunger or thirst is a single need met by any shop selling food or drink. A soda stall, for example, while it does not explicitly indicate it sells food, will satisfy the hunger or thirst need; likewise a burger stall, though it does not explicitly indicate it sells drinks, will also satisfy the hunger or thirst need.
The keepsake need is fulfilled by any shop which sells non-food items; namely the souvenir shop and the toy store.
If there are insufficient shops in the zoo visitors will have a thought-bubble showing which type of shop is desired. If hunger or thirst needs are not being met the thought-bubble will contain a burger, soda and coffee cup; if more keepsake shops are desired the thought-bubble will contain balloons.
It usually takes quite a few shops for visitor thought-bubbles to disappear, but a lack of shops does not appear to influence either visitor numbers or mood. However, since shops are a significant portion of your revenue in My Free Zoo, more shops are generally better.
Revenue
Hunger or thirst shops and keepsake shops are separate revenue chains; visitors will not spend extra money in keepsakes shops if there are insufficient hunger or thirst shops, and vice versa. Having plenty of both types of shops is important.
Visitors in the zoo will spend Zoo Dollars in shops over time. Zoo Dollars are distributed over all shops in a given revenue chain; if you have one small keepsake shop, for example, and visitors spend 6 Zoo Dollars on keepsakes, 6 Zoo Dollars will show up in that shop. But if you have 6 small keepsake shops and visitors spend 6 Zoo Dollars, 1 Zoo Dollar will show up in each shop.
The amount of Zoo Dollars visitors spend depends primarily on two factors: the number of visitors in the zoo, and the quality of the shops available. Visitors will spend more money in larger shops which cost more to purchase. Thus a big coffee stall will generate more income over a given time period than a small coffee stall, though the difference relatively small.
The speed with which income is generated also depends on two factors; the number of visitors in the zoo and the the number of shops in the zoo. Because income is spread among all shops in a revenue chain, a small amount of shops will produce a large amount of income relatively quickly, while a large volume of shops will fill slowly.
Every shop has a maximum revenue capacity. When this capacity is reached, the shop can no longer hold additional ZD and it will stop generating revenue until the money is collected. A collection bubble will appear above the shop when it is at or, in some cases, near its revenue capacity.
A shop's revenue capacity depends on the type of shop in question; smaller, inexpensive shops have a much smaller capacity than large, costly shops. Similarly, small shops tend to produce collection bubbles when at revenue capacity, while big shops show collection bubbles when near revenue capacity.
Tips
All shops which cost Diamonds can be gathered fairly easily through trade.
Having at least one of each shop in each size is good for completing achievements, but other than that there's no real benefit to shop diversity as long as both hunger or thirst and keepsake needs are being met.
Other than revenue capacity, there doesn't seem to be any particular benefit to having costly, space-consuming big shops over small or medium shops. Most players have a few big and medium shops and a whole lot of small shops, which are inexpensive and don't take up much space. Using this method, small burger shops are best for hunger or thirst as they have the highest revenue capacity among small shops, and the small souvenir shop is fine until the small toy store becomes available, at which point it is preferable.
Restrooms
Restrooms are a third revenue chain, independent of hunger or thirst and keepsake shops.
Like shops, restrooms will show up in visitor thought-bubbles if there are insufficient numbers in your zoo, but a lack of restrooms does not appear to negatively effect visitor numbers or happiness. They do generate revenue, however, so they're good to have around. Restrooms also have a maximum revenue capacity like shops, and must be emptied when the collection bubble appears in order to continue generating revenue.
Unlike shops, restrooms cannot be acquired through trading, though Diamond restrooms do sometimes (rarely) appear in booster packs. The differences between ZD and Diamond Restrooms are very slight though, and there's no achievements for collecting a diversity of restrooms, so there's really no need to worry about getting Diamond restrooms. Basically any restrooms other than the lowest-level brown, blue and pink outhouses are just fine for even the largest zoos.
Treasurer
The Treasurer employee will wander around zoo paths collecting revenue from any shop or restroom which is displaying a collection bubble. He will not collect Zoo Dollars from partially filled buildings that are not displaying the collection bubble; nor will the treasurer collect money from the front gate ― only you can do that.
Treasurers can only travel on paths and can only reach shops that are within 4 fields of a path. This employee will also empty all shops or restrooms held within a Shopping Mall or Restroom House, provided at least one wall of the mall or house is within 4 fields of a path.
Like all employees the treasurer is hired for Diamonds from the Administrative Building. 7-day treasurer teams are sometimes awarded from vendors.
Shops are a vital component of My Free Zoo, providing one of the primary sources of revenue in the game. While animals draw visitors to the zoo, shops give visitors a place to spend their Zoo Dollars.
Visitors have two needs which are fulfilled by shops: Hunger or thirst and Keepsakes.
Hunger or thirst is a single need met by any shop selling food or drink. A soda stall, for example, while it does not explicitly indicate it sells food, will satisfy the hunger or thirst need; likewise a burger stall, though it does not explicitly indicate it sells drinks, will also satisfy the hunger or thirst need.
The keepsake need is fulfilled by any shop which sells non-food items; namely the souvenir shop and the toy store.
If there are insufficient shops in the zoo visitors will have a thought-bubble showing which type of shop is desired. If hunger or thirst needs are not being met the thought-bubble will contain a burger, soda and coffee cup; if more keepsake shops are desired the thought-bubble will contain balloons.
It usually takes quite a few shops for visitor thought-bubbles to disappear, but a lack of shops does not appear to influence either visitor numbers or mood. However, since shops are a significant portion of your revenue in My Free Zoo, more shops are generally better.
Revenue
Hunger or thirst shops and keepsake shops are separate revenue chains; visitors will not spend extra money in keepsakes shops if there are insufficient hunger or thirst shops, and vice versa. Having plenty of both types of shops is important.
Visitors in the zoo will spend Zoo Dollars in shops over time. Zoo Dollars are distributed over all shops in a given revenue chain; if you have one small keepsake shop, for example, and visitors spend 6 Zoo Dollars on keepsakes, 6 Zoo Dollars will show up in that shop. But if you have 6 small keepsake shops and visitors spend 6 Zoo Dollars, 1 Zoo Dollar will show up in each shop.
The amount of Zoo Dollars visitors spend depends primarily on two factors: the number of visitors in the zoo, and the quality of the shops available. Visitors will spend more money in larger shops which cost more to purchase. Thus a big coffee stall will generate more income over a given time period than a small coffee stall, though the difference relatively small.
The speed with which income is generated also depends on two factors; the number of visitors in the zoo and the the number of shops in the zoo. Because income is spread among all shops in a revenue chain, a small amount of shops will produce a large amount of income relatively quickly, while a large volume of shops will fill slowly.
Every shop has a maximum revenue capacity. When this capacity is reached, the shop can no longer hold additional ZD and it will stop generating revenue until the money is collected. A collection bubble will appear above the shop when it is at or, in some cases, near its revenue capacity.
A shop's revenue capacity depends on the type of shop in question; smaller, inexpensive shops have a much smaller capacity than large, costly shops. Similarly, small shops tend to produce collection bubbles when at revenue capacity, while big shops show collection bubbles when near revenue capacity.
Tips
All shops which cost Diamonds can be gathered fairly easily through trade.
Having at least one of each shop in each size is good for completing achievements, but other than that there's no real benefit to shop diversity as long as both hunger or thirst and keepsake needs are being met.
Other than revenue capacity, there doesn't seem to be any particular benefit to having costly, space-consuming big shops over small or medium shops. Most players have a few big and medium shops and a whole lot of small shops, which are inexpensive and don't take up much space. Using this method, small burger shops are best for hunger or thirst as they have the highest revenue capacity among small shops, and the small souvenir shop is fine until the small toy store becomes available, at which point it is preferable.
Restrooms
Restrooms are a third revenue chain, independent of hunger or thirst and keepsake shops.
Like shops, restrooms will show up in visitor thought-bubbles if there are insufficient numbers in your zoo, but a lack of restrooms does not appear to negatively effect visitor numbers or happiness. They do generate revenue, however, so they're good to have around. Restrooms also have a maximum revenue capacity like shops, and must be emptied when the collection bubble appears in order to continue generating revenue.
Unlike shops, restrooms cannot be acquired through trading, though Diamond restrooms do sometimes (rarely) appear in booster packs. The differences between ZD and Diamond Restrooms are very slight though, and there's no achievements for collecting a diversity of restrooms, so there's really no need to worry about getting Diamond restrooms. Basically any restrooms other than the lowest-level brown, blue and pink outhouses are just fine for even the largest zoos.
Treasurer
The Treasurer employee will wander around zoo paths collecting revenue from any shop or restroom which is displaying a collection bubble. He will not collect Zoo Dollars from partially filled buildings that are not displaying the collection bubble; nor will the treasurer collect money from the front gate ― only you can do that.
Treasurers can only travel on paths and can only reach shops that are within 4 fields of a path. This employee will also empty all shops or restrooms held within a Shopping Mall or Restroom House, provided at least one wall of the mall or house is within 4 fields of a path.
Like all employees the treasurer is hired for Diamonds from the Administrative Building. 7-day treasurer teams are sometimes awarded from vendors.